And while the main Fear is perfect for stunlocking an enemy, its energy drain can't maintain a continuous attack. The seeking missiles are nice, but can miss a lot, wasting energy. The damage it offers isn't that great, but you can stun lock enemies in a flash for almost no energy cost, and it's perfect for disarming foes, who will then spend time rearming themselves and not attacking.įor Cynder, Wind is okay in multiplayer, especially with the tornado, but in single player you don't get a lot of value from throwing enemies around and out of your own melee reach.įear offers large damage, but at huge energy cost. Fire charge is not useful.Įlectricity is the strongest of his elements. Ice's alternate attack can perform great AoE control at a high energy cost, and the main breath isn't too bad, but it locks you in place.įire is good damage with a decent crowd control effect if you invest enough energy into a maintained breath. Both dragons are immune to their own effects. The enemies that can kill you will hit you HARD (like Elites), regardless of who you're playing.Įlements: For Spyro, Earth is energy expensive and just isn't that strong for what it offers. Both character's health pools are subjective. It's not that Cynder doesn't take hits well, the only difference is that she starts off with a lower health pool (but higher energy pool) that becomes normalized as you collect Health and Energy upgrades.
0 Comments
Leave a Reply. |